Customer Story
Archero
by Habby
Archero’s Evolution: From Hypercasual to Hybrid-Casual with ThinkingData
TL;DR

Archero Story
Archero, a rogue-lite mobile game developed by Habby, first launched as a lightweight hyper-accessible title and quickly found success globally. Topping the free charts in 21 countries.
Smart Feature Pacing for Retention and LTV
“We believe systems should be revealed when players need them—not before.” —Stefan Wang, Habby CEO
As Archero expanded globally, Habby faced a challenge familiar to many post-launch casual studios: how to introduce engaging systems like gear, gems, and hero upgrading without overwhelming players or hurting retention. Player behaviors vary greatly across regions and segments, leading to a need for clarity and compartmentalization of players and corresponding game mechanic pacing.
Using ThinkingData’s platform ThinkingEngine, Habby mapped player readiness through behavioral cohorts, localization in the US, Japan, Korea, and Europe, and real-time event tracking. This allowed for the intentional timing of feature unlocks and updates tailored to regional engagement patterns.

Maturing Monetization: Casual to Hybrid
Maturing Monetization: Casual to Hybrid
“Good gameplay can create good monetization. Its not the other way around.” —Stefan Wang
Making LiveOps a Long-Term Growth Engine
Making LiveOps a Long-Term Growth Engine

Data-driven results for over 6,000 games
ThinkingData has served more than 1,200 game companies, including well-known game companies such as FunPlus, SEGA, IGG, Habby, River Games, Century Games, LoadComplete, 37 Games and so on. More than 6,000 games have been integrated into ThinkingEngine.
