Truly Live Operations: ThinkingEngine Engage Module

Powering Fast, Personalized Game Operations

Built For Every Phase

Acquisition & Onboarding

Engagement & Retention

Monetization

Recovery & Re‑engagement

Feature & Content Deployment

Acquisition & Onboarding

Engagement & Retention

Monetization

Recovery & Re-engagement

Feature & Content Deployment

When LiveOps Isn’t Really Live

Data Is Disconnected from Action

Response Lag Kills Results

Scaling Personalization Drains Resources

Every Tool Adds More Friction

Delivery Doesn’t Adapt Fast Enough

Ops Can’t Move Without Dev

Your Best Players Still Get Generic Content

Testing Stops at the Surface

Data Is Disconnected from Action

Response Lag Kills Results

Scaling Personalization Drains Resources

Every Tool Adds More Friction

Delivery Doesn’t Adapt Fast Enough

Ops Can’t Move Without Dev

Your Best Players Still Get Generic Content

Testing Stops at the Surface

ThinkingData was built to change that.

We unify behavior, targeting, automation, and measurement into one cohesive loop so LiveOps teams can move fast.

Key Capabilities

No-Code Campaign Builder

Design and launch operational campaigns without dev work

Real-Time Feedback Loop

Track performance and adapt campaigns as they run

Precision Targeting

Segment players based on real in-game behavior

Native Integration with ThinkingData Analytics

Connect insight to action instantly

Want to see how analytics and
LiveOps work together?

Use Cases

Engagement & Retention

Monetization & Live Operations

Monetization Events: Trigger spend-based bundles and time-limited IAPs tied to in-game milestones

Live Game Operations: Manage events like tournaments, seasonal drops, or server-wide activities in real time

Feature Rollouts: Control and measure adoption of new systems with segmented releases

Behavior-Based Messaging: Deliver personalized messages based on in-game actions or lifecycle stage

What our customers say

Trusted by 1,500+ studios across every
genre and scale

Everything your LiveOps team needs: one system, one feedback loop, zero lag.